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ALEXANDRE GAILLARD

CG ARTIST MODELER TEXTURER

DEMO REEL

DETAILS

0:00>0:18: FIREFLY URBAN SCOUT UNIT (after fight), COLLAB work.
Worked on: unfold, texture work ( 100%MARI) ,shading ,rendering ( MAYA, VRAY ,AE).

0:19>0:26 MEDUSA SEA SCOUT UNIT, Personal work ( MAYA, VRAY, MARI, PS ).

0:27>0:47: FAIRYTALE FIGHT (PS3 Video game), @SPARX Animation studios
Worked on: assets modeling, unfold, texturing ( MAYA, PS).

0:48>0:59: FROG WARRIOR, Personal work ( 3DSMAX, MAYA, ZBRUSH).

1:00>1:14: BANANA HEELS, Personal work ( MAYA, MARI, VRAY, NUKE ).

1:15>1:28: SPIRIVA RESPIMAT, @Sowhen? company
Worked on: Device modeling, unfold, texturing. (MAYA, PS).

1:29>1:51: PANASONIC, @Sowhen? company
Worked on: camera and lenses modeling, unfold, texturing. (MAYA, PS).

1:52>2:09: SCHINDLER, @Sowhen? company
Worked on: Elevator modeling, unfold, texture, shading (MAYA, MR, PS).

2:10>2:17: ROUND DRONE, Personal work ( MAYA, MENTAL RAY, PS, AE).

2:18>2:33: GSK, @Sowhen? company
Worked on: Environment painting, texturing (MAYA, MARI, PS).

2:34>2:41: DIAMONDS AND SAPPHIRE, Personal work ( MAYA, MENTAL RAY, AE).

2:42> 2:48: COFFEE CUP, Personal work ( MAYA, MENTAL RAY, AE).

demo

PHOTOGRAPHY

MACRO

URBAN

photo

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